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The first track uses a mixture of Field Recordings from Listener Ensemble and layered guitar tracks, the lister ensemble samples are used to create the dripping water effect, these samples are slowed down as per request to make the water less frequent. the guitar tracks are used to create a droning melody of sorts as seen in the tremolo guitar decending by a semitone each time, as well as this they are also used to simulate the heartbeat of the monster the game takes place in and what monsters may be hiding in its insides.
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The second track Uses a mixture of reverb soaked piano twinkling and some thumpy bass guitar sounds to create a soundscape of birdlike monsters and a heavy beating heart.
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The Third and final track uses VCV Rack, a digital modular synth application to create a semi ambient glitchy soundscape. this came about one night when i was testing to see the capabilities of VCV Rack and tried creating ambient patches. the result was interesting and very loopable making it good to soundtrack a brain.
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